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Technology

Here’s Why ‘Destiny 2’ Players Are Burned Out In Season Of Dawn - Forbes

Destiny 2

Destiny 2

Bungie

This week, I posed a question on Twitter that I was genuinely curious about. I have heard a lot of talk about people being “burned out” on Destiny this season in particular, and yet that didn’t really match up to me with what the season was actually offering.

To me, Season of Dawn seems pretty breezy. The Sundial is a fast, easy farm of a lot of good weapons. The story stuff is quick to get through and interesting. Community grinding events like Empyrean Foundation are optional. So what is it? The 100 rank battle pass? The time-limited titles? Other issues?

The response I got from that post was overwhelming. I feel like a Bungie community manager trying to sift through a mountain of feedback and parse it into something useable. But I’m going to do my best.

There are a lot of issues players have that have led to Destiny 2 “burnout” at the present moment, some of them conflicting, plenty of them valid. I’m going to go through some of the points that I found coming up over and over in this conversation.

The “Why” Is Missing

Probably the most common complaint of all was that everything currently in the game doesn’t feel like it’s serving any sort of purpose. Yes, the Sundial may be a great fountain of god rolls, but why…am I grinding for them? There’s currently no aspirational content in the game to work toward, as old raids remain the “hardest” content, and new, tougher introductions like Legend Sundial serve no purpose at all. To paraphrase a Datto quote, there’s a ton to do, but no reason to do it.

Burnout Is Sometimes Boredom

One issue is that “burnout” may not always be the right word here. Yes, it’s true that many aspects of this season don’t require a ton of grinding, but I found that many players have said that they’re simply bored with the state of the game, whether that’s the story moving too slowly, a lack of challenging activities and the repetitiveness of a new “horde mode” introduced every season that feels same-y.

PvP Is Nearly Dead

I heard less complaints about the specific meta of PvP and far more about the fact that there is simply no reason to play PvP as it remains one of the least rewarding modes of the game, whether that’s loot or currency accumulation. This seems poised to change with the arrival of Trials next season, creating endgame PvP at last, though many are also worried about the state that may arrive in.

The Bounty Grind

If you are going for all 100 ranks of the seasonal battle pass, many players are not amused with how essential bounties and bounties alone are to getting that XP for ranking up. This is also paired with “Undying carryover burnout” where if someone may have grinded a ton for the Undying battle pass, they were not eager to restart the exact same process all over again in Season of Dawn with no break in between. Even if technically it’s not all that difficult to complete the pass in a season, the way you do it is annoying (bounties) and at least the perception of another 100 rank grind can be overwhelming.

Disappearing Content

The god roll farm may be somewhat easy given the amount of loot given out from the Sundial or Empyrean Foundation, and yet players have made it pretty clear they’d rather grind at their own pace, and they don’t like the concept of limited-time loot or activities. I’ve heard people cite how they’ve enjoyed going back to farm Forges or Reckoning for old gear, and it’s weird to think that’s no longer going to be a thing with the way seasons work now by removing content.

No Game Is Meant To Be Played This Much

Fundamentally, Destiny is in a pretty unique spot. While you can have say, competitive multiplayer games that can satisfy players by simply existing and having seasonal ladders or something, Destiny 2 players will never be satisfied with the game merely existing. They need content, and probably more content that Bungie can ever produce, leading to this eternal push and pull. We have surges, when Bungie finally puts out something large like an expansion or sequel that people love, but during these “down times” it’s tough to create a game that’s going to fulfill everything everyone wants, from story to meaningful grinds to tough challenges to competitive PvP. It’s too many plates spinning and one or two inevitably get dropped.

I think there are at least some ways to fix portions of this. I’ve talked about how Bungie can reduce the fear of missing out by allowing battle passes to carry over or immediately putting seasonal weapons in some other loot pool.

I know that PvP will be addressed directly when Trials arrives next season, but then of course you can already predict the next conflict, that if we get an endgame PvP-focused season, people who are not into PvP or good enough to do well in Trials will bemoan that now they’re being left behind. The cycle continues.

I think Bungie is doing the best they can, and yet I think they can still make improvements to the current system. Challenge, balance and rewards are the key factors, and I think the one thing to avoid is this new concept of removing so much content at the end of every season, which no one seems to be enjoying.

Follow me on TwitterFacebook and Instagram. Pre-order my new sci-fi novel Herokiller, and read my first series, The Earthborn Trilogy, which is also on audiobook.

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Destiny 2

Destiny 2

Bungie

This week, I posed a question on Twitter that I was genuinely curious about. I have heard a lot of talk about people being “burned out” on Destiny this season in particular, and yet that didn’t really match up to me with what the season was actually offering.

To me, Season of Dawn seems pretty breezy. The Sundial is a fast, easy farm of a lot of good weapons. The story stuff is quick to get through and interesting. Community grinding events like Empyrean Foundation are optional. So what is it? The 100 rank battle pass? The time-limited titles? Other issues?

The response I got from that post was overwhelming. I feel like a Bungie community manager trying to sift through a mountain of feedback and parse it into something useable. But I’m going to do my best.

There are a lot of issues players have that have led to Destiny 2 “burnout” at the present moment, some of them conflicting, plenty of them valid. I’m going to go through some of the points that I found coming up over and over in this conversation.

Destiny 2

Destiny 2

Bungie

The “Why” Is Missing

Probably the most common complaint of all was that everything currently in the game doesn’t feel like it’s serving any sort of purpose. Yes, the Sundial may be a great fountain of god rolls, but why…am I grinding for them? There’s currently no aspirational content in the game to work toward, as old raids remain the “hardest” content, and new, tougher introductions like Legend Sundial serve no purpose at all. To paraphrase a Datto quote, there’s a ton to do, but no reason to do it.

Burnout Is Sometimes Boredom

One issue is that “burnout” may not always be the right word here. Yes, it’s true that many aspects of this season don’t require a ton of grinding, but I found that many players have said that they’re simply bored with the state of the game, whether that’s the story moving too slowly, a lack of challenging activities and the repetitiveness of a new “horde mode” introduced every season that feels same-y.

PvP Is Nearly Dead

I heard less complaints about the specific meta of PvP and far more about the fact that there is simply no reason to play PvP as it remains one of the least rewarding modes of the game, whether that’s loot or currency accumulation. This seems poised to change with the arrival of Trials next season, creating endgame PvP at last, though many are also worried about the state that may arrive in.

Destiny 2

Destiny 2

Bungie

The Bounty Grind

If you are going for all 100 ranks of the seasonal battle pass, many players are not amused with how essential bounties and bounties alone are to getting that XP for ranking up. This is also paired with “Undying carryover burnout” where if someone may have grinded a ton for the Undying battle pass, they were not eager to restart the exact same process all over again in Season of Dawn with no break in between. Even if technically it’s not all that difficult to complete the pass in a season, the way you do it is annoying (bounties) and at least the perception of another 100 rank grind can be overwhelming.

Disappearing Content

The god roll farm may be somewhat easy given the amount of loot given out from the Sundial or Empyrean Foundation, and yet players have made it pretty clear they’d rather grind at their own pace, and they don’t like the concept of limited-time loot or activities. I’ve heard people cite how they’ve enjoyed going back to farm Forges or Reckoning for old gear, and it’s weird to think that’s no longer going to be a thing with the way seasons work now by removing content.

No Game Is Meant To Be Played This Much

Fundamentally, Destiny is in a pretty unique spot. While you can have say, competitive multiplayer games that can satisfy players by simply existing and having seasonal ladders or something, Destiny 2 players will never be satisfied with the game merely existing. They need content, and probably more content that Bungie can ever produce, leading to this eternal push and pull. We have surges, when Bungie finally puts out something large like an expansion or sequel that people love, but during these “down times” it’s tough to create a game that’s going to fulfill everything everyone wants, from story to meaningful grinds to tough challenges to competitive PvP. It’s too many plates spinning and one or two inevitably get dropped.

Destiny 2

Destiny 2

Bungie

I think there are at least some ways to fix portions of this. I’ve talked about how Bungie can reduce the fear of missing out by allowing battle passes to carry over or immediately putting seasonal weapons in some other loot pool.

I know that PvP will be addressed directly when Trials arrives next season, but then of course you can already predict the next conflict, that if we get an endgame PvP-focused season, people who are not into PvP or good enough to do well in Trials will bemoan that now they’re being left behind. The cycle continues.

I think Bungie is doing the best they can, and yet I think they can still make improvements to the current system. Challenge, balance and rewards are the key factors, and I think the one thing to avoid is this new concept of removing so much content at the end of every season, which no one seems to be enjoying.

Follow me on TwitterFacebook and Instagram. Pre-order my new sci-fi novel Herokiller, and read my first series, The Earthborn Trilogy, which is also on audiobook.


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